![]() Explosions (I can't wait to get Detonator into the game!).Idee was to have a very powerful remote weapon to the cars driving in front of you to be able to blow them up and overtake them and have a somewhat weak weapon to the cars behind to make sure there is much dynamics in the game in terms of overtaking and making also sure that you just can't blow up everything that is behind you and make it easy to win. Missiles as primary weapon, mines as secondary weapon. ![]() Racing as main element (just because I learned from portals that this sells good).To create fun and keep it simple (KISS principle), I tried to reduce the game to the bare minimum elements: It shall be a simple to learn racing game that can get adopted by nearly everyone within a minute or two and shall bring the player just nothing but fun. The game has been created with a publishing option to game portals in mind. Simple, adrenaline-pumping racing with lots of explosions and fun supported by awesome hard rock music! You race against 7 other cars in 5 laps around short tracks, pick up missiles and mines to blow your opponents away and try to be the first at the finish line. Hard Rock Racing is a fast-paced and action driven racing game taking place in a 3D city. Note: This first thread post will be updated from time to time so keep an eye too and not only the very latest posts. I will blog in this thread about the progress and would love to get feedback on the game. Hard Rock Racing is my entry for the Unity Awards 2009. UPDATE: FINAL GAME LAUNCHED ON SHOCKWAVE.COM
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